Education
Full Sail University- Bachelor of Science Degree in Game Art June 2015
Briarcliffe College- Associates in Graphic Design August 2012
Software
3DS Max - Extensive knowledge of creating models and realistic textures/renders
IVT (Integration Visualization Tool) - Extensive knowledge in pulling IVT data
Maya - Extensive knowledge creating animations and assets for environments, laying out UV’s, and texturing
Zbrush - Able to use Zspheres’ to create a mesh. Experience in making high-resolution sculptures of hard surface and organic meshes.
Motion Builder – Experience in cleaning up Motion captures
Hansoft- Understanding of how it is used for team collaboration and management
Perforce-Able to use software to organize a database of files
Adobe programs – Very proficient with Photoshop, Illustrator, InDesign, Knowledge of After Effects
Unreal Development Kit - Able to layout assets for an environment, make materials, slight knowledge of particle effects, basic knowledge of lighting
Marmoset Toolbag - Experience in rendering
Flexi – Able to Create graphics and advertisements
Current Work
SSE Inc, Jacksonville, FL May 2016 - Present
Graphic Artist
Use 3Ds Max to create realistic renders
Past Work Experience
iD Tech, Adelphi University, NY June 2015 - August 2015
Instructed Maya classes
Instructed Unreal Engine 4 classes
Instructed RPG Game Design
Instructed FPS Game Design
Signarama, Bohemia, NY October 2015 - May 2016
Graphic Designer
Used Flexi to create and print graphics
Applied and mounted signs on vehicles and material