top of page

Education

Full Sail University- Bachelor of Science Degree in Game Art                               June 2015

Briarcliffe College- Associates in Graphic Design                                                          August 2012

 

Software

3DS Max - Extensive knowledge of creating models and realistic textures/renders

 

IVT (Integration Visualization Tool) - Extensive knowledge in pulling IVT data  

Maya - Extensive knowledge creating animations and assets for environments, laying out UV’s, and texturing

 

Zbrush - Able to use Zspheres’ to create a mesh. Experience in making high-resolution sculptures of hard surface and organic meshes.

 

Motion Builder – Experience in cleaning up Motion captures 

 

Hansoft- Understanding of how it is used for team collaboration and management

 

Perforce-Able to use software to organize a database of files

 

Adobe programs – Very proficient with Photoshop, Illustrator, InDesign, Knowledge of After Effects

Unreal Development Kit - Able to layout assets for an environment, make materials, slight knowledge of particle effects, basic knowledge of lighting

 

Marmoset Toolbag - Experience in rendering

 

Flexi – Able to Create graphics and advertisements

 

Current Work

SSE Inc, Jacksonville, FL                                                      May 2016 - Present

Graphic Artist

Use 3Ds Max to create realistic renders

Past Work Experience

iD Tech, Adelphi University, NY                                         June 2015 - August 2015

Instructed Maya classes

Instructed Unreal Engine 4 classes

Instructed RPG Game Design

Instructed FPS Game Design

 

Signarama, Bohemia, NY                                                      October 2015 - May 2016

Graphic Designer

Used Flexi to create and print graphics

Applied and mounted signs on vehicles and material

bottom of page